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An old-school indie TCG/RPG/MMO for iOS, Android and Windows

Post has published by Lord Devil

is an old-school indie TCG/RPG/MMO game for iOS & Android & Steam. It innovatively combines the gameplay of collectible card and role-playing games, and breaks the conventions of the usual limited turn-based card games by providing a truly unique single and multiplayer experience including co-op, pvp, crafting and trading.

🇦🇹 Made with love in Austria 🇦🇹

Reborn – Early Access on Steam to be announced!

Platforms

Features

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featureActionRPGEN

Create a deck from over 270 ability cards like attacks, magic attacks, buffs, debuffs, or fellows and fight against your enemies in intense real time battles.

featureCardRPGEN

Enter the world of Requia, conquer the ancient planet Aurelis and solve countless of quests on your road to fame and glory. Choose the role of a fighter, paladin, magician or whatever you like. Only your equipment cards and your deck determines your role in the game.

featureDynamicSpawnEN

Beat rare monsters or collect ancient chests, before someone else does. Collect different resource cards online or offline in order to craft valuable equipment- and item cards.

featureCraftingEN

Craft your own equipment- and item cards in 6 different crafting classes.

featureTradingEN

Secured by a sophisticated barcode system, the direct trade of cards is only possible from mobile phone to mobile phone and enables the secure trade between friends, while making it hard for the 3rd party market, like china farmers, to succeed.

featureArenaEN

Challenge your friends to exciting pvp duels or fight with them together against mighty creatures.

Visit the arena and fight for glory and honor in the leagues.

featureAuctionhouseEN

Acquire more wealth and become the merchant of Aurelis. Use the secure auction house to safely trade with valuable equipment-, item-, and resource cards.

featureDungeonEN

Take on the challenge of continuous battles through the new dungeons, alone or with a friend, for even more rare rewards.

featureEnchantingEN

Double cards – yes? Raise them to the next level by enchanting them together.
Double cards – no? Craft your own copies and use them through enchanting.

featureKnowledgeEN

Collect all kind of different cards (ability-, item-, equipment-, monster-, resource- and recipe cards) in your knowledge base in order to keep track. Higher knowledge with monsters provides you with additional advantages in battle.

featureEventsEN

Compete with other players and take part in the weekly events to get valuable crystals and coins as rewards.

featureAchievementsEN

No matter what you do, the achievement system rewards you in all categories for your brave deeds. Not only will you get noble badges, but you’ll also be rewarded with ability cards and card packs.

No Pay2Win

Includes several mechanics in order to prevent Pay2Win.

Multi-Device Support

Supports iOS, Android and Windows. You can always switch between those devices.

Zero tolerance

The game is 100% online, which allows for strict monitoring of any kind of cheating activity.

Community

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You want to know more?

Do not hesitate to get part of our friendly Community and join our Discord server – we are happy to hear from you!

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News

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Bits and Bytes come alive…

Post has published by Lord Devil
Another 2 month have passed since my last news, but I didn't wanted to bore you with details from the last weeks. So I decided to wait until I can show off something new. The development of the game is slowly taking shape and I decided to skip the internal...
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Taresh I

Post has published by Lord Devil
While the year has passed the work on Requia Online resumed at full speed. The first card pack of our starting Area Taresh (Taresh I) is finalised and the first equipement cards of this area are done. So this time I want to give you a little insight about our...
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Winter is coming…

Post has published by Lord Devil
Winter is coming and the first snowflakes have hit us here in Tyrol. Sadly I am not able to give you a lot of interesting news. The last month endeavours were mainly related to improving the server infrastructure, preparing the official forums and moving my development environment from Windows to...
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